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- * PRESS ESC TO QUIT OR SPACE BAR TO SCROLL ! *
-
- THE COMPUTER COARSE ANGLER
-
- (Something to do in the close season.)
-
- Intro:
- Coarse Angler is modelled as closely as possible on the most popular
- participant sport in Britain. Tackle, fish, bait, water & weather data is
- taken from many sources, and is accurate within the limitations of the
- program. The idea is to provide an amusement for seasoned anglers, and a
- good introduction to coarse fishing for the beginner. The novice angler
- can experiment with different tackle setups, times, and venues, keep track
- of the successes using the log, and hopefully apply what he's learned at
- the waterside. Some liberties had to be taken in order to provide a
- playable game. (Like not waiting all day for a bite.)
- The only restriction in the demo version is that you are limited to
- line no stronger than 1.5 lb. Everything else is complete and functional.
-
- Happy Fishing,
- Ted Moody & Roger Wildin.
-
-
- Use backup disks, keep the PEGDATA disk write enabled. Your fish log,
- records and high scores are recorded on this disk.
-
- Getting started:
- The first time you boot the game, after the title screen & credits,
- you are invited to enter your name. Type your name carefully, using
- shifted letters if need be- press RETURN and your name will be written to
- disk. You may now write protect the game disk if you wish. Your name will
- be entered automatically from now on.
-
- Choose PRACTICE from the menu. A report will appear showing the
- weather and water conditions which will affect the fishing throughout the
- chosen game. The time of day can be altered whenever this report is on
- screen by clicking the left mouse button.
- Press fire on the joystick or right click to exit the title screen.
-
- Select Peg:
- During Practice or Specimen Hunt, you can elect to fish any of the
- pegs at any time. During a Match however, you are allocated a peg, and
- must fish it to the best of your ability. Select which peg you want to
- fish, and right click to exit.
-
- After a while, the main screen will be displayed, with your angler
- ready to go.
-
-
- On the right side of the screen are several windows and two small
- gauges. Clicking on the top window takes you to the tackle box, the next
- window to the bait bar, the third to the pegs. The fourth displays the
- conditions and catch report, and the bottom window is used to display
- messages and clicking here takes you to the catch and records log.
-
- Tackle Box:
- Here you set up your tackle. Use the mouse to select hook size, line
- strength (click on the arrows at the bottom right), and adjust the depth at
- which you mean to fish (click on the line at the required depth, or drag it
- up and down). The AUTO button below the depth gauge is explained below.
- When using leger tackle, the scale will display the last depth at which you
- were fishing, and will not be adjustable.
- Select which float to use- not all floats cast the same distance. The
- correct shot pattern for each float in each peg is taken for granted.
-
- Legering:
- Coarse Angler uses two types of leger rig- the sliding or running
- link(I) and the paternoster(II). In the leger window are four icons.
- Click on the roman numerals to choose leger type. The other two icons are
- your bite indication: Visual (standard swingtip) or Audible (electronic
- bite alarm). The leger hook length can be adjusted by dragging it left and
- right along the bottom using the mouse.
-
- Rods:
- Four rods are provided. The number under the rod tip shows which one
- is currently in use. Clicking on this number takes you to the rod
- selection screen. Move the mouse pointer onto a rod and its specification
- will be shown at the bottom. For those who know nothing about such things,
- the default rod (number 3) will serve for most purposes. Selecting a rod
- is slightly different from the other screens- if you press the LEFT mouse
- button when the pointer is on the rod you want, that rod will be selected,
- and you will be taken back to the tackle screen. Pressing the RIGHT button
- selects and returns to the fishing.
-
- Bait Bar(second window):
- Here's ten of the traditional coarse baits to choose from. Select a
- bait, and its name is displayed in the centre of the screen. Note- bait
- SIZE is adjusted automatically to the hook used: a small red worm on a
- size 18 hook becomes a big lobworm on a size 6 or 4; likewise one pinkie
- maggot on a size 20 becomes a big bunch on a size 12.
-
- Use right button again to exit.
-
- Casting:
- To cast your line, pull back on the joystick; the top gauge on the
- right will rise showing your casting power. If it reaches the top, it will
- restart from zero. Stop it at your estimated distance by pressing and
- holding the fire button. The lower gauge indicates the angle of the cast
- (+/-90 degrees in front of the fisherman). Adjust by moving the stick
- right or left. When happy with your positioning, push the stick forward
- and release the fire button. You have now cast your line, and a flashing
- red marker will show where it landed. You can reel the line in at any time
- by pressing fire (should you land in some weeds, say). If you wish to
- recast elsewhere, either reel in all the way, or pull back on the stick
- again, and adjust as above. For a rapid cast without changing the angle,
- pull the joystick back and quickly push forwards when the distance is
- correct. Releasing the joystick at any point during the cast procedure
- returns to the tackle/bait phase.
-
- Once in the water, the indicator window will appear at the top left of the
- screen, showing your float or swingtip. Pressing the space bar enables you
- to place this window anywhere you like on the screen. Using the mouse,
- move it to where you can best keep an eye on it, and press the left button
- to set. The window is not displayed when using the audible bite alarm.
-
- You will notice that the casting gauges have now been replaced by a
- larger, blue gauge with two small red markers. This is the fish tension
- indicator, and the red marks show the setting of the slipping clutch (drag)
- on your reel. Accurate setting of the clutch is necessary when playing a
- fish- too tight and your tackle will break under tension, too loose and the
- fish will take too long to tire out, if at all. Clutch tension is adjusted
- by moving the joystick left or right. To help you, during practice the
- drag is automatically set to the best position for the tackle you are
- using, i.e. one notch below danger point. Try to get some idea of its
- position for different tackle strengths, because the clutch must be set
- MANUALLY during a Match or Specimen Hunt each time you change the line or
- (sometimes) hook size.
- Note- in order to accommodate fish from a few ounces to double
- figures, the tension scale is NOT linear. I.e. a small distance near the
- lower end of the scale equals a few ounces, at the upper end the same
- distance equals several pounds.
-
- Bites:
- Sooner or later (hopefully) a fish will take the bait. The bite will
- be indicated by a movement of the float or swingtip. Pull straight back on
- the joystick immediately to strike. If you've hooked a fish, keep the rod
- up and the line under tension by using the joystick- left back, straight
- back or right back (see below).
-
-
- Playing the fish:
- Small fish can simply be reeled straight in. If the little fish on
- the tension indicator cannot rise above your clutch setting, press the fire
- button to reel in, and guide it towards the bank. A message will appear in
- the message window telling you when to land it. Don't keep reeling in once
- the fish is ready for landing, it increases the tension, and may snap the
- line. Tap the space bar to activate the landing net, and manoeuver your
- fish over the net. (Move the joystick left or right to drag it.) Note- you
- cannot hold a landing net and reel in at the same time. If you make a
- mistake, or the fish starts a second run, press the spacebar again to put
- the net back on the bank. Note also that ALL fish must be netted- even the
- tiddlers.
-
- Bigger fish need to be played out before they can be landed. When
- first hooked, a big fish will make a run for it. You must keep the line
- tight by a pull in the opposite direction. If the clutch is correctly set,
- you will hear the ratchet as the fish takes line, and the tension gauge
- will show the pull the fish is exerting. If the screen border starts to
- flash red, it means the clutch is set too tight- slacken it immediately
- before the tackle breaks. When the fish changes direction, the line will
- slacken (watch the gauge). Don't let the tension reach zero, or your fish
- is likely to come unhooked. Press fire (reel in) to take up the slack as
- the tension drops below the clutch setting. Keep the rod pull the opposite
- way to the fish; i.e. if the fish is to the left, pull the joystick
- back/RIGHT, and vice versa, if the fish is in front of you, pull the
- joystick straight back. This will put the maximum strain on a big fish to
- tire it out, and also tend to slow its run towards any snags.
- The idea is to keep the little fish on the tension indicator between
- the clutch setting and zero by judicious use of the fire button and correct
- rod positioning. DON'T try to reel in while the clutch ratchet is
- slipping- it will weaken your tackle, and the bigger the fish, the sooner
- it will snap. Adjusting the clutch can be done in the normal way while
- playing a fish, but be careful- one notch too tight means a snapped line,
- and moving the joystick/rod away from a back position relaxes the tension
- (gives line). Pushing it forwards releases the fish altogether. This
- release feature is included so as not to waste time during a match trying
- to play a big fish when it might be better to catch a lot of smaller ones
- (see match tactics).
- If the fish gets into a snag, things can get difficult. Tension can
- increase to a point which can weaken fine tackle. If this happens, release
- the tension (joystick neutral position), and let the fish run free. It
- will hopefully move away from the snag. Grab it (pull back) before the
- tension reaches zero, and playing can continue. A powerful fish may make a
- second and even a third run once it catches sight of the angler- but when
- it's finally played out, it can be landed as above.
- The danger points (line too slack, excess tension), are shown by a
- flashing red screen border.
-
- Plumbing the depth:
- Before casting, press "D" on the keyboard- you are now in depth mode-
- and cast as normal. The depth where your tackle lands will be indicated on
- the tension gauge; each division now representing two feet of water. Cast
- again in a different place, and continue till you've got some idea of the
- underwater geography. When you've finished, press D again. Consulting the
- report will now show what the bottom consists of. If you return to the
- tackle screen and click the AUTO button, it will set your tackle to the
- last depth plumbed.
-
- The Angler's Log:
- All good anglers keep a record of their catches. Clicking on the
- bottom (message) window takes you to the Log & Records screen. If you have
- just landed a fish to be proud of, it can be entered into your personal
- fishing diary, along with the data on where, when, and how it was caught
- for future reference.
- One fish (a real whopper) is already logged to start you off. You can
- add or replace fish at any time. As your diary fills up, it can be
- consulted as to the whereabouts of the fish and the methods of catching
- them- useful for beginning anglers and for the Match or Specimen Hunt. On
- a double sided disk, there should be space enough for a diary of well over
- 1000 entries.
-
- Using the log:
- The first thing to do is to set the date using the first menu item.
- The log works as a simple database. Records can be displayed by species,
- peg number, or all fish logged. The colour of the top two windows
- indicates the display mode.
- For instance, if you came to this screen from a practice game, the top
- two windows will both be bordered in white. This means that ALL your
- catches will be displayed in the bottom window. The top left window will
- show the current record for the fish you've just caught, and the top right
- shows the high score for the peg you are fishing. Browse through the
- records using the LOG (next/previous) menu. If you came from a match, the
- peg score window alone will be white, and only those fish in your log which
- were caught at this particular peg will be displayed. You may also show by
- peg number by selecting a number from the PEGS menu, or by clicking on the
- peg score window itself. Coming from a specimen hunt, the top left window
- will be white, showing the high score for the present QUARRY, and
- corresponding fish only will be displayed. Selecting a different species
- from the FISH menu or clicking on the left window will also activate this
- mode. Click on the bottom window again to display all fish logged. To
- enter your last catch, select ENTER LAST FISH from the LOG menu. It's
- actually a lot easier to use than to describe.
-
- Game Choice:
- During Practice, you may catch some big fish, but will rarely break
- any records. There will be an unlimited number of fish in each swim, but
- their sizes will be limited; the principle of SHOALING comes into force
- during the other games. In other words, it is possible to catch, say, all
- the roach in a particular swim, forcing a change of match tactics or hunt
- venue. When the bite rate starts to fall off, it's time to consider a
- change of tactics.
-
- The Match:
- Pressing ESCape when in the tackle/bait phase (i.e. not actually
- fishing) brings up the game choice menu. Choosing MATCH pits you against
- top anglers in competition. You will be allocated a peg, the water will be
- restocked, and you have exactly 15 minutes to amass as many POINTS as
- possible. You may consult your log before or any time during the match.
- Take as long as you like- the timer is not active when on the log screen.
- Points are scored (roughly following the continental system) as
- follows: one point for every fish caught, plus one point per ounce in
- weight. This means you will have to consider your match tactics carefully,
- and adopt more than one approach for each peg (see SHOALING above) in order
- to be successful. At the end of the game, the points are totted up, and
- any new high score for the peg is automatically saved on disk. These high
- scores are used as a reference for future matches at each peg. (A simple
- expedient which means the better you get at the game, the harder it becomes
- to win). Matches are always fished during the daytime.
-
- The Specimen Hunt:
- For the more experienced angler. This time you are given a SPECIES to
- fish for, and have 15 minutes to catch as many BIG specimens as possible.
- Again, you may consult the log at any time, and may also move from one peg
- to another in search of the allocated quarry. Leaving a peg means you will
- not be able to return to it for the rest of the game, so be sure before you
- go.
- Points are awarded for each successful catch. Catching a different
- species from the one nominated scores nothing, not even if it's a new
- record for that particular fish (though you can still enter it into the Log
- and go back for it later). At the end of the hunt, your score is tallied
- as follows: the points value for each fish (see below), plus 1 point per
- ounce, plus 100 points for a new record. New records and high scores are
- written to disk (NOT to your log).
-
- Points:
- Barbel: 40|Bream: 10|Carp: 30|Chub: 5|Crucian Carp: 8|Dace: 5|Eel: 5
- Grayling: 15|Perch: 5|Pike: 50|Roach: 5|Rudd: 10|Tench: 10
-
- Note: it is not possible to ESCape from the Match or Specimen Hunt until
- the time is up; if you don't like the peg or fish, you're stuck with it.
- Should you hook a biggy towards the end of the game, the timekeeper
- will be kind enough not to sound the final whistle until you have landed
- (or lost) it, however long it may take.
-
- xxxxxxxxxxxxxxxx
-
- Coarse Angler is shareware. If you like it, please register your copy by
- sending £6.00 (or whatever you consider it's worth) to:
-
- VFM Shareware,
- 31, First Avenue,
- ROTHERHAM.
- South Yorkshire.
- S65 2RW.
- England.
-
- Please state that you have the Amiga version. The fish run a bit too
- fast on a 1200, a slowed down version can be forwarded to 1200 owners, or
- those with an accelerator.
-
- As a registered user, you will be sent the unrestricted version with
- HD installer, and the full printed manual- "The Coarse Angler Guide to
- Better Fishing", detailing the tackle, the fish- their likes and habitats,
- with tips and tactics to improve your angling skills.
-
- We are presently considering an expansion disk containing some
- advanced and challenging pegs. When completed, it will be sent free of
- charge to all who have bought their ticket.
- If anyone wishes to contribute any ideas for a peg- perhaps a
- favourite fishing spot, it will be most welcome. We have had a struggle
- coming up with venues (especially illustrations) which are sufficiently
- different and interesting. Please send a detailed description (preferably
- with a drawing or photograph). The best ones will be included on the data
- disk and credited to the contributor.
-
- Comments, suggestions, bug reports, etc., to the above address.
-
- Thanks go to everyone involved in the development and testing of this
- program, and to Eastwood PD for help with the Amiga version- but most of
- all to those marvellous aquatic creatures without whom the entire sport
- would not be possible.
-
-
- Best wishes,
- T.M & R.W.
-